FANDOM



Personality

Darth Ruin was a neurotic Sith Lord who suffered from characteristics of sociopathy and psychopathy. A natural cynic, he believed in the philosophy of solipsism and moral nihilism, as evidence by his own Sith Code. Having believed men were naturally bad, he intended to exploit this by encouraging his followers to embrace their passions and negative emotions, to the point of hedonism.

Coming from the Umbaran race, it should come as no surprise that Ruin always had a sway over people. Having come from a family of diplomats who capitalized on this natural ability, Ruin became a charismatic speaker and expert manipulator early on. His questionable mental health likely contributes to the man’s ability to control others.

However, while Ruin was always captivating, it was only second to his intellect, which he focused on in his later years as a Jedi. He was something of a historical buff and knowledgeable in various arts of the Force, despite not necessarily being talented himself. Because of this, he had something of an arrogant streak and suffered displeasure when others could not learn as quickly as himself.

History

The Jedi Diplomat

Darkness cannot exist without light. It is in the light that a shadow is cast. In a way, the man who became Darth Ruin could be described as a shadow of his former self, the Jedi Master Phanius.

Phanius was born the son of a diplomat from Umbara. Despite such a high status, it was not until at the age of thirteen, when Umbara joined the Republic and his father was appointed to the Senate, that the young Phanius was discovered by the Jedi Knights.

The would-be Dark Lord of the Sith was trained like any other Jedi, and formed a relationship with his master, Artis Val. However, while his master was a man of action, Phanius found himself preferring the Jedi Temple, where he could study privately.

In his days as an apprentice, the introvert Phanius was often forced out of his comfort zone on missions to the frontier worlds. In close collaboration with the Republic, the Jedi had begun sending diplomats to convince fringe worlds to join the Republic. Phanius’s own heritage, combined with the natural influential talents of Umbarans, made him a prime candidate for such an endeavor. Most tended to see things the Republic’s way and joined. It had seemed the Republic had entered a golden age of expansion and prosperity.

Wartime Doubts

Phanius’s misadventures along the fringe systems eventually earned him the rank of a fully-fledged Jedi. This would begin the rift between him and his master, as their separate roles in the order prevented interaction between them. Phanius began to disappear from diplomacy and focusing on furthering his education in the ways of the Force.

Time went on. Phanius explored newly annexed Republic worlds which proved strong in the Force--Zakuul and Odessen. He became a respected lore keeper and even earned the title of Jedi Master at the relatively young age of 34. What the Jedi weren’t aware of is that, in his studies, the young Master Phanius discovered hints of a history forgotten by even the Old Republic. He hungered to know what was left behind.

As Phanius began the path that would lead to his fall, the Republic became preoccupied with a greater threat: the Zygerrian Slave Empire. Jingoists within the Republic clamored for war against the Zygerrian, claiming them a threat to Republic sovereignty and demonizing them for their slave trade. The Republic gave their ultimatum to the Zygerrians to end the slave trade or face utter destruction. The Zygerrians chose war.

While the Jedi Council reluctantly remained neutral in the conflict, many Jedi Knights, including Phanius’s own master, Artis Val, felt they couldn’t sit by and watch. They joined the war effort as soldiers and generals. The Jedi Order remained watchful. The war was long and hard, and the Republic endured many losses. However, the Republic navy annihilated the Zygerrian fleet and the Jedi generals eventually led the Republic to victory. When they returned, however, they weren’t welcomed as heroes. Many of the Jedi who had disobeyed the Council’s order faced banishment from the Order. Rumor even stated the some Jedi had their ability to use the Force taken from them. Many of the Jedi who publicly opposed the Council began to be persecuted, even those who had not been involved in the Zygerrian conflict. Some Jedi left the Order in protest to this uncharacteristic harshness. All of this marked a great schism.

Exiled

Disappointed in how the Council handled the conflict, the disillusioned Phanius voluntarily chose to leave the order. Like many of the exiles, Phanius left Republic space altogether and chose to explore the unknown galaxy.

Phanius discovered many lost worlds, forgotten secrets, and ancient ruins. The more he discovered, however, the further he hungered to learn more and the farther he fell. Ruins on these worlds indicated the remains of a fallen empire. Originally suspecting them to be Zygerrian artifacts, Phanius traveled to the planet Zygerria, now a puppet government under the Republic. Allying with a group of slavers, the former Jedi learned that the artifacts he recovered were similar in origin to slaves once traded by the Zygerrians. The slavers took Phanius to the slaves’ homeworld, Moraband.

The red-skinned natives at first considered Phanius an outsider and shunned him. However, the Jedi found an ally in one priest named Arrax. The priest helped him gain allies, and the Jedi went to war with the warring tribes, challenging their leaders and easily slaying them. His Jedi skills made him almost godly to the primitives, to the point where they were convinced he was some sort of second coming of a long-dead king. When the last king fell, he was enthroned as the Sith King and awarded the title of ‘Darth’ (of which roughly translated to ‘Dark King’). Upon his ascendence, Phanius forewent his identity and chose to take the name Ruin, to reflect the ruins of this civilization’s once great empire he would soon rebuild.

A Dream of Empire

Ruin’s choice to ally with the Zygerrian slavers proved fruitful in the long term. Already armed with ships and weaponry left over from the previous conflict as well as a rudimentary network, it would serve as the foundation for his grand army. On a nearby lifeless world known as Ziost, they recovered the remains of armories and factories from a forgotten era. The next steps were expansion. Ruin’s army went on to swallow up nearby worlds. He offered them two choices: join his great empire and prosper or face utter annihilation. Meanwhile, to those under his thumb, he greatly emphasized the fear of the Republic’s onslaught, convincing his people of it was a horrifically evil and corrupt entity that would bring devastation to their door. This fear-mongering tactic secured Ruin’s position as, in their eyes, their valiant protector and, in his eyes, their sovereign ruler.

Ruin’s final move was to ally with the Mandalorians, whose ruler had recently been killed by their controversial new leader called Mandalore the Usurper. Allying with the elite warriors allowed them to train his army into a force to be reckoned with. By then, the chess pieces were in place. It was time for war.

The Sith Conqueror

Ruin’s fleet, using ancient hyperroutes, invaded Republic space almost undetected at first. The first wave of the Republic’s defense forces were utterly annihilated and chaos ensued across the frontier worlds. By the time the overextended Republic military could mount a formidable defense, the Sith were already on the warpath deep in Republic territory. Ruin’s plan had worked brilliantly. Within two years, the Sith had the Republic capital under their boot and left it in ash through a devastating orbital strike.

The Sith continued their advance and drove the fledgling Republic from the core into Wild Space, but the Dark Lord did not pursue. He was confident the wandering Republic would die out there with most of their leadership dead. He chose to take the moment as a breather and consolidate his power. Choosing the old ecumenopolis of Coruscant as his new seat of power, there was but one final step in his operation: the elimination of the Jedi.

Ruin sent his greatest pupil to lead a strike force with Mandalore to attack the ancient Jedi Temple on Tython. They did not disappoint Ruin. By the end of the assault, the Jedi Temple was in ruin and the newfound craters on Tython echoed with the ghosts of dead Jedi. Ruin had won. Or so he thought.

Five years later, the Dark Lord still has his iron grip on the galaxy with his Sith Lords serving faithfully. But he must be vigilant for any sign of dissent, for if even one spark is lit, it can light a fuse that will ignite an explosion of rebellion across the galaxy...

Powers and Abilities

Knight

Force Powers
Force Push - Advanced

Force Pull - Advanced

Force lightning - Advanced

Comprehend Speech - Mastered

Force grip - Advanced

Force choke - Advanced

Force whirlwind - Beginner

Mind probe - Beginner

Beast Control - Beginner

Sense Life - Advanced

Lightsaber Styles
Form I: Shii-Cho - Beginner

Form VI: Niman - Adequate

Form III: Soresu - Novice

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.